At the end of the video game Bioshock -- spoiler alert -- the player-character is revealed to be an unwitting slave to a brainwashing antagonist, who triggers obedience by speaking the key phrase 'Would you kindly?' Throughout the game, the player has been given their objectives prefixed with the phrase, making for a neat commentary on the deceptive interactive freedom in gaming.
That phrase often comes to my mind when someone announces a supposedly innovative approach to interactive media, as the results are so often a disappointingly illusory sense of control. Fitting then that, in a recent interview with Wired, the creator of Bioshock, Ken Levine, is asking us kindly to be excited at the prospect of an interactive reboot of The Twilight Zone.
Read more at The 405
Art & Design
All contributions by Kieran Gosney unless otherwise stated.
© Kieran Gosney and kierangosney.com, 2013. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Kieran Gosney and kierangosney.com with appropriate and specific direction to the original content.