At the end of the video game Bioshock -- spoiler alert -- the player-character is revealed to be an unwitting slave to a brainwashing antagonist, who triggers obedience by speaking the key phrase 'Would you kindly?' Throughout the game, the player has been given their objectives prefixed with the phrase, making for a neat commentary on the deceptive interactive freedom in gaming.
That phrase often comes to my mind when someone announces a supposedly innovative approach to interactive media, as the results are so often a disappointingly illusory sense of control. Fitting then that, in a recent interview with Wired, the creator of Bioshock, Ken Levine, is asking us kindly to be excited at the prospect of an interactive reboot of The Twilight Zone.
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